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Security Report: CVE-2025-55315 in ASP.NET and What It Means for Game Backend Services

Security Report: CVE-2025-55315 in ASP.NET and What It Means for Game Backend Services

If you're running online services for your video game, especially if you're using ASP.NET Core and C#, you need to know about CVE-2025-55315. This critical vulnerability was disclosed on October 14, 2025, and it carries a CVSS score of 9.9, which is nearly the

Amazon GameLift Servers: Globally-scalable Fleets in an Afternoon

Amazon GameLift Servers: Globally-scalable Fleets in an Afternoon

TL;DR 1. Clone the repo in an AWS CloudShell session and run scripts # Clone the repo and cd into it git clone https://github.com/Rushdown-Studios/GameLiftDemo.git && cd GameLiftDemo/ # Set up the Amazon GameLift Server SDK for Golang ./scripts/setup.sh # Build the server binary and

Microsoft Orleans: Managing Distributed State Without Losing Your Mind

Microsoft Orleans: Managing Distributed State Without Losing Your Mind

Microsoft Orleans is a framework for building scalable, distributed applications using a virtual actor model that simplifies state management, concurrency, and fault tolerance. In this post, we’ll dive into Microsoft Orleans, exploring its core concepts such as Grains, Silos, and Cluster Membership. We’ll then bring these concepts to

Health, History, Horses, Hybrid Game Dev

Health, History, Horses, Hybrid Game Dev

The year was 2018. We had just finished shipping PUBG on PlayStation. On our lunch break we were completing the final match of our in-office Mortal Kombat tournament. The whole office erupted in cheer as Andy defeated Kirk, and began performing his fatality. A woman from our office building entered

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